Skip to content

Reduce Async FrameBuffer memory usage #90

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
JasperGeurtz opened this issue Oct 20, 2024 · 0 comments
Open

Reduce Async FrameBuffer memory usage #90

JasperGeurtz opened this issue Oct 20, 2024 · 0 comments
Labels
enhancement New feature or request

Comments

@JasperGeurtz
Copy link
Collaborator

Currently and optimization exists to only copy over the dynamic game information:

// These blocks account for *most* of the 33MB shared memory,

However we still allocate a full (33MB) buffer of which we only use parts because of that optimization.
This can be reduced by pointing calls to the static information to the "main" buffer and only allocating as much as needed for the dynamic information (which is only 4-5MB).

@JasperGeurtz JasperGeurtz added the enhancement New feature or request label Oct 20, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant