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I'm not obviously seeing any issues, but I'm concerned that interpolation to double the framerate isn't helpful when quality of video is our main goal.
I'll be experimenting with simply turning it off for out movie player scene, which looks like it can be done easily enough.
To turn spacewarp on, call the SpacewarpFeature.SetSpacewarp function defined in the [SpacewarpFeature example script](https://docs.unity3d.com/6000.1/Documentation/Manual/xr-graphics-spacewarp.html#spacewarp-feature-code). Pass true to enable spacewarp and false to turn it off.
We've not added support to our shaders for spacewarp so objects using them would be not warped when spacewarp is active. If you're using one of the standard URP shaders (such as Unlit) with the texture from the video player then they would be warped which might lead to some artefacts in the final output.
AVPro Video Version
3.2.4
Which platform is your question for?
Android
Your question
I'm curious about support for this new feature: https://docs.unity3d.com/6000.1/Documentation/Manual/xr-graphics-spacewarp.html
My main concern is the changes required for shaders and motion vectors. This may cause problems for video playback, especially in 180 or 360 videos.
It can be disabled at runtime, so bypassing is an option. If that's the recommendation, it would be good to note it in the documentation.
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