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Hi,
I would like to know how you created this blue box shown in this image? I have checked multiple scripts such as VolumeRenderedObject.cs, DirectVolumeRenderingShader.shader, SlicerRenderingEditorWindow.cs to get the information regarding the rectangle. If you could share it, that would be helpful.
Looking forward to hearing from you soon.
The text was updated successfully, but these errors were encountered:
Good question, I had already forgotten about that one 😅
It's actually quite simple, it's just a textured material, using a texture that has green colour on the edges.
It's using the CrossSectionPlane.shader, which basically just applies a texture.
Hi,
I would like to know how you created this blue box shown in this image? I have checked multiple scripts such as VolumeRenderedObject.cs, DirectVolumeRenderingShader.shader, SlicerRenderingEditorWindow.cs to get the information regarding the rectangle. If you could share it, that would be helpful.
Looking forward to hearing from you soon.
The text was updated successfully, but these errors were encountered: