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It's just what the title says. It does happen sometimes inside server-side events, as far as I tested. I personally haven't experienced any issues on client-side so far.
Steps to reproduce
Add some server-side event and debug the "source" variable.
Client: Multi Theft Auto v1.6-release-23147 (Windows 10 Pro, 64-bit, 19045.5737)
Server: Multi Theft Auto v1.6-release-23146 (Windows 10 Pro, 64-bit, 19045.5737)
Additional context
I've tested it on a clean server, with no mods, just the default MTA resources and no config changed.
Experiences:
Sometimes if you die, you will not respawn ("source" inside onPlayerWasted returns nil) and the camera keeps going up infinitely.
Pressing T, then typing a message and pressing ENTER sometimes will not send the message. ("source" inside onPlayerChat returns nil)
The default joinquit resource sometimes will not output in the chat that someone joined/left the server, it will output a warning on debugscript. ("source" inside both onPlayerJoin / onPlayerQuit returns nil)
Relevant log output
No relevant log output.
Security Policy
I have read and understood the Security Policy and this issue is not security related.
The text was updated successfully, but these errors were encountered:
Describe the bug
It's just what the title says. It does happen sometimes inside server-side events, as far as I tested. I personally haven't experienced any issues on client-side so far.
Steps to reproduce
See examples below.
Version
Client: Multi Theft Auto v1.6-release-23147 (Windows 10 Pro, 64-bit, 19045.5737)
Server: Multi Theft Auto v1.6-release-23146 (Windows 10 Pro, 64-bit, 19045.5737)
Additional context
I've tested it on a clean server, with no mods, just the default MTA resources and no config changed.
Experiences:
onPlayerWasted
returns nil) and the camera keeps going up infinitely.onPlayerChat
returns nil)onPlayerJoin
/onPlayerQuit
returns nil)Relevant log output
Security Policy
The text was updated successfully, but these errors were encountered: