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Short: Missing vehicles.ide values should have always caused issues, but only in 24H2 fgets/LeaveCriticalSection uses enough stack to scramble the stale values in CFileLoader::LoadVehicleObject.
Spawn Skimmer through freeroam (spawns nearby, teleports to invalid coords, you don't get to see it) or through admin panel (spawns and warps you inside, you get launched to invalid coords)
Version
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Additional context
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Relevant log output
Security Policy
I have read and understood the Security Policy and this issue is not security related.
The text was updated successfully, but these errors were encountered:
I've updated everything on my PC and i can't figure out what and why causes. Everything looks normal. I have latest Windows & latest nVidia drivers.
RTX 3060 + i5-10400
As this is caused by uninitialized variables, it's likely that this either only manifests in Debug builds or only in Shipping builds. It's easiest to just check the IDE loading code, the bug is understood well enough that you don't particularly need to reproduce it to fix it.
Describe the bug
Very detailed explanation here: https://cookieplmonster.github.io/2025/04/23/gta-san-andreas-win11-24h2-bug/
Short: Missing vehicles.ide values should have always caused issues, but only in 24H2 fgets/LeaveCriticalSection uses enough stack to scramble the stale values in CFileLoader::LoadVehicleObject.
Fix in SilentPatchSA by CookiePLMonster: CookiePLMonster/SilentPatch@881aded
Steps to reproduce
Version
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Additional context
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Relevant log output
Security Policy
The text was updated successfully, but these errors were encountered: