Skip to content

Commit 6659e5f

Browse files
committed
Added csc.rsp for 2019. Renamed DemoSkeletonScene.qtm. Updated README.md
1 parent 9d204b7 commit 6659e5f

File tree

5 files changed

+27
-19
lines changed

5 files changed

+27
-19
lines changed
File renamed without changes.

README.md

+19-19
Original file line numberDiff line numberDiff line change
@@ -7,38 +7,38 @@ Download the Asset package at [releases](https://github.com/qualisys/Qualisys-Un
77

88
## Example Usage
99
Character animation using QTM Real-Time Output
10-
1. In your Unity project, select *Import Package > Custom Package...* and import this package.
11-
2. Double click the file DemoSkeletonScene.qtm to launch QTM.
12-
3. In QTM. Start streaming by pressing ctrl+shift+space or selecting *Play > Play with Real-Time Output*
13-
4. In Unity, open the scene DemoSkeletonScene.
14-
5. Press play.
10+
1. In your Unity project, select **Import Package** > **Custom Package...** and import this package.
11+
2. Double click the file **DemoSkeletonQtm** to launch QTM.
12+
3. In QTM. Start streaming by pressing **Ctrl** + **Shift** + **Space** or select **Play** > **Play with Real-Time Output**
13+
4. In Unity, open the scene **DemoSkeletonScene**.
14+
5. Press **Play**.
1515
6. Connect to localhost using the right side menu.
16-
Note that you can also use the editor window to connect to QTM. It's located under *Window > Qualisys > RTClient*
16+
Note that you can also use the editor window to connect to QTM. It's located under **Window** > **Qualisys** > **RTClient**
1717

1818
## Contents
1919

2020
### Components
2121

2222
The scripts below can be attached to GameObjects for streaming data from QTM. They are built using the [Qualisys Real-time Client SDK for .NET](https://github.com/qualisys/RTClientSDK.Net).
2323

24-
* *RTSkeleton.cs* - Add this script to use qtm skeleton data to drive mecanim humanoid character in Unity.
25-
* *RTMarker.cs* - Add this script to a Game object to set the position of game object from a specific labeled marker name.
26-
* *RTUnlabeledMarker.cs* - Add this script to a Game object to set the position of game object from a specific unlabeled marker id.
27-
* *RTMarkerStream.cs* - Add this script to a Game object to visualize marker positions (using spheres) streamed from Qualisys Track Manager.
28-
* *RTBones.cs* - Add this script to a Game object to visualize user defined bones (using line gizmos).
29-
* *RTObject.cs* - Add this script to a Game object to get 6DOF object positions and rotations streamed from Qualisys Track Manager.
30-
* *RTObjectMarkers.cs* - Add this script to Game objects of a 6DOF object body markers.
31-
* *RTGazeStream.cs* - Add this script to visualize gaze vectors as lines.
32-
* *RTAnalog.cs* - Example script to display how to get data from a specific analog channel (using name).
33-
* *RTAnalogIMU.cs* - Add this script and set analog channel names for IMU data (X, Y, Z, W).
24+
* **RTSkeleton.cs** - Add this script to use qtm skeleton data to drive mecanim humanoid character in Unity.
25+
* **RTMarker.cs** - Add this script to a Game object to set the position of game object from a specific labeled marker name.
26+
* **RTUnlabeledMarker.cs** - Add this script to a Game object to set the position of game object from a specific unlabeled marker id.
27+
* **RTMarkerStream.cs** - Add this script to a Game object to visualize marker positions (using spheres) streamed from Qualisys Track Manager.
28+
* **RTBones.cs** - Add this script to a Game object to visualize user defined bones (using line gizmos).
29+
* **RTObject.cs** - Add this script to a Game object to get 6DOF object positions and rotations streamed from Qualisys Track Manager.
30+
* **RTObjectMarkers.cs** - Add this script to Game objects of a 6DOF object body markers.
31+
* **RTGazeStream.cs** - Add this script to visualize gaze vectors as lines.
32+
* **RTAnalog.cs** - Example script to display how to get data from a specific analog channel (using name).
33+
* **RTAnalogIMU.cs** - Add this script and set analog channel names for IMU data (X, Y, Z, W).
3434

3535
### Helpers
3636

3737
These are helper scripts used to communicate with QTM and add functionality to the Unity user interface.
3838

39-
* *RTClient.cs* - Main script that handles the communication between Qualisys Track Manager and Unity.
40-
* *RTGUI.cs* - This script is responsible for handling the Window->Qualisys->RTClient option that shows the QTM Streaming window where the user can select which Qualisys Track Manager to connect to.
41-
* *RTGUIInGame.cs* - This script can be used to show a QTM connection user interface when in Game mode.
39+
* **RTClient.cs** - Main script that handles the communication between Qualisys Track Manager and Unity.
40+
* **RTGUI.cs** - This script is responsible for handling the Window->Qualisys->RTClient option that shows the QTM Streaming window where the user can select which Qualisys Track Manager to connect to.
41+
* **RTGUIInGame.cs** - This script can be used to show a QTM connection user interface when in Game mode.
4242

4343
### RTClientSDK.Net
4444

csc.rsp

+1
Original file line numberDiff line numberDiff line change
@@ -0,0 +1 @@
1+
-unsafe

csc.rsp.meta

+7
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

0 commit comments

Comments
 (0)