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Updated release notes and readme
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Qualisys/ReleaseNotes.txt

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Package 11
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- Tested with Unity 2019.4.23f1
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- Updated the QAvatar with rigged hands and fingers.
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- Enabled hand/finger retargeting in RTSkeleton.cs (can be disabled by commenting out #FINGERS)
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Package 10
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- Tested with Unity 2019.4.15f1 (LTS)
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- Arqus support
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- Custom Avatar
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- Updated RTClientSDK.Net
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- New thread handling
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- New connection handling (non blocking alternative)
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Package 9
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- Tested with Unity 2019.3.1f1
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- Update QAvatar.fbx to fix right hand issue
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Package 8
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- Tested with Unity 2018.4.16f1
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- Fixed T-Pose rotation issue
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Package 7
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- Added support for mecanim skeleton animation for QTM streaming skeleton data (available in QTM 2019)

README.md

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The scripts below can be attached to GameObjects for streaming data from QTM. They are built using the [Qualisys Real-time Client SDK for .NET](https://github.com/qualisys/RTClientSDK.Net).
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* **RTGenericSkeleton.cs** - Control a generic Unity rig using custom skeleton streaming from QTM.
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* **RTSkeleton.cs** - Add this script to use qtm skeleton data to drive mecanim humanoid character in Unity.
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* **RTMarker.cs** - Add this script to a Game object to set the position of game object from a specific labeled marker name.
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* **RTUnlabeledMarker.cs** - Add this script to a Game object to set the position of game object from a specific unlabeled marker id.

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