Releases: RenderHeads/UnityPlugin-AVProLiveCamera
Releases · RenderHeads/UnityPlugin-AVProLiveCamera
AVPro Live Camera v2.9.3 - 14 October 2022
AVPro Live Camera v2.9.2 - 28 September 2022
Changelog
Improvements
- Added some default frame rates between provided min/max for devices that don’t support ‘IAMVideoControl’ interface
Changes
- Tested against Unity 2021/2022 (demos use obsolete, but still functioning, code)
AVPro Live Camera v2.9.1 - 17 February 2021
Changelog
Bug fixes
- Fixed crash issue when selecting I420 pixel format modes due to buggy Logitech color conversion filter. This issue presented when using the “OBS Virtual Camera” filter which was pretty buggy itself. See FAQ for notes about OBS.
AVPro Live Camera v2.9.0 - 20 August 2020
Changelog
Improvements
- Added support to set the YCbCr range mode to either Limited (default) or Full to get accurate representation from more devices
- Added support for selecting which DirectShow pin type (preview or capture) is preferred. Capture pin is now the default whereas it was Preview previously. This was done to be more correct and to fix frame rate and mode selection issues on some capture cards (Elgato, Magwell)
- Inspector UI improved to be more intuitive and offer greater control
- Shaders refactored
Changes
- Unity 5.6 is now the minimum version supported
Bug fixes
- Fixed issue where the clock mode wasn’t passed down to the plugin
- Fixed issue linear colour space issue where colours would become crushed and lose precision especially at the dark end
AVPro Live Camera v2.8.4 - 29 July 2020
Changelog
Improvements
- All devices now run without a clock,so they run as fast as possible. A new ClockMode option was added to support this, with ClockMode.None being the default, and ClockMode.Default using the default system clock. This fixes low frame rate issues with ZCam and Elgato hardware.
Bug fixes
- Fixed issue where the specified frame rate wouldn’t be selected if it was only available in a specific pixel format (eg MJPG)
AVPro Live Camera v2.8.2 - 15 June 2020
Changelog
Improvements
- More frame rate options exposed
- ApplyMesh and ApplyMaterial better API and behaviour, with texture property selector and editor hints for HDRP usage
Bug fixes
- Fixed a bug where switching webcams would sometime cause the UGUI component to stop showing the new texture frames, even though new frames were coming through
- Fixed gamma for ZCam device as it was using a shader without gamma correction causing the image to be too bright
- Fixed issue where disabling the gameobject with LiveCamera component would prevent component from working even when re-enabled