Make ndk version configurable as a command-like argument. #1779
+7
−7
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In my project, I need to bump ndk to a newer version to be able to use C++20.
It would be possible to bump it here, but that would possibly break users' CI (on update), and wouldn't be future proof either.
I think it's appropriate to just make it configurable, since I don't think it needs to be in sync with godotengine master.
Edit: I have tested this with my own GDExtension, seems to build fine! I haven't tested it will run, but given that godot itself has been ndk version 27 now, I don't think it's required to use the same version as it does, so I don't think there should be hidden caveats.