3D Procedural Game Engine Using OpenGL
-
Updated
May 6, 2025 - C++
3D Procedural Game Engine Using OpenGL
Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Progressive Flood Shader etc.
A procedural terrain generator for the Unity game engine.
A toolset to procedurally create terrain for TaleSpire in Houdini.
react-three-fiber terrain generator
3D Graphics Engine For Games | C++ OpenGL 4.1
Implementation of Marching Cubes algorithm to generate various types of terrains
A terrain map visualizer based from height maps using React and three.js
A low poly terrain generator for the Unity Engine.
Stride Community Terrain Editor and Utilities by Idomeneas
Voxel engine made using Python, Pygame and OpenGL.
Driving on moon terrain demo using lovr & webxr
This is a Python framework for generating TaleSpire terrain and place objects onto it.
HTTPS mirror of Torben Mogensen's planet generator along with modifications I and others made
Procedural Terrain Generation using the Marching Cubes Algorithm, OpenGL, and C++
A terrain erosion algorithm made with deep learning.
Endless terrain generator made in Unity to create realistic landmass
Add a description, image, and links to the terrain-generator topic page so that developers can more easily learn about it.
To associate your repository with the terrain-generator topic, visit your repo's landing page and select "manage topics."